MW4 is out now in NZ/AU. It's on 77 at OpenCritic and about 90% positive on Steam. Most big outlets are still "reviews in progress".
Critics reckon it's the best campaign since 2019, Kill Block is a cracker, and DMZ is a full-blown extraction shooter. But it's not free anymore, and nobody has scored it on busy public servers yet.

MW4 is out now in NZ/AU. It's on 77 at OpenCritic and about 90% positive on Steam. Most big outlets are still "reviews in progress".
Campaign: GameSpot says it's the best since MW2019. The South Korean squad steals the show, and the Price half and the final boss fights are weaker.
Multiplayer: omnimovement is gone but it still feels fluid. Kill Block's reshuffling Gunfight map is the highlight, and there are new Inflation and Collateral modes.
DMZ: a full extraction shooter on CoD's biggest map ever, Hajin, with Dynamic Ops, an FOB base, crafting and a wanted-level PvP system.
Gripes: DMZ is no longer free, the Vault Edition gets extra DMZ gear, there are only six story missions, the AI is dull, and the CoD HQ launcher still exists.
Call of Duty: Modern Warfare 4 is out today in NZ and Australia, and the early-access crowd has had a week with it. So, is the CoD that made Steam say nice things actually good across the board, or just the campaign? We’ve been through the big reviews of the campaign, multiplayer and DMZ, plus what players are saying. One heads-up: most outlets are still calling these “reviews in progress” until they’ve played on busy public servers, so expect the numbers to move.

This is where critics agree most. GameSpot says it’s the best Call of Duty campaign since Modern Warfare 2019, and PC Gamer calls it the most fun it’s had with a CoD campaign in years.
The complaints: the knife-fight “boss battles” at the end are too short and too easy (GameSpot), and it doesn’t really do anything new. PC Gamer is harsher about the Price half. It says the new South Korean squad is the real heart of the game, while Price’s story feels like Infinity Ward ticking boxes to wrap up the trilogy, and it wastes Mikkelsen. At least one critic also noted there’s no co-op.


The complaint: streaks lean almost entirely on kill chains. The objective players get a token amount of points, and GameSpot wants MW2’s killstreak/scorestreak toggle back.

DMZ is the big surprise of the reviews. GameSpot calls it the standout part of MW4. PC Gamer says Infinity Ward has “made a whole extraction shooter” that could have been a standalone Tarkov or Marathon rival, and IGN says it “makes a great first impression”.
The complaints:


Steam reviewers love the campaign, and most of the negative reviews are about everything around the game:
It’s NZ$119.99 for the standard edition on Steam, or NZ$169.99 for the Vault Edition, on PC, PS5, Xbox Series X|S and Switch 2.
We haven’t played enough to put our own number on it, so this one’s a roundup, not a GetRekt score. But the picture is pretty clear: this is the most complete Call of Duty in years. The campaign is a proper campaign again, multiplayer drops the Black Ops acrobatics without feeling slow, and DMZ looks like the real reason Infinity Ward took four years.
Two things to watch. First, DMZ isn’t free anymore, and it’s already handing extra gear to people who paid NZ$50 more. Do that once and next season it’s a UAV, so Activision needs to keep its hands off. Second, every one of these reviews was written before the public arrived. Launch-week servers, cheaters and the first season’s store are where a CoD lives or dies. A great review week has never saved a CoD from a rough first season.
On paper, though? Kill Block, a decent campaign and an extraction mode that critics are comparing with ARC Raiders and Tarkov. CoD hasn’t had a week this good in a long time.
Campaign, multiplayer or DMZ, where are you dropping first? Tell us in the comments, or come squad up for Hajin in the GetRekt Discord.

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