A Reddit user has proposed running a PS5 through a 4K capture card into a PC, applying DLSS 5 with the open-source app Veyra, then sending it back to the TV.
GTA VI is console-only at launch, so some PC owners plan to run their PS5 through a capture card and an open-source AI tool to bolt on DLSS 5. It’s clever, and a terrible idea.

A Reddit user has proposed running a PS5 through a 4K capture card into a PC, applying DLSS 5 with the open-source app Veyra, then sending it back to the TV.
Frame generation takes GTA VI’s 30fps to 90fps. A demo using the Extended Look trailer looks sharper in places, but washed out.
Veyra’s own README says it isn’t certified by Nvidia or a complete official DLSS 5 integration. It processes the finished video picture.
The creator claims 11ms of added lag but hasn’t tested it on a real PS5. Ars calls one commenter’s 1-2ms claim impossible to believe.
GamesBeat reports the real PC version is slated for early 2027. Rockstar hasn’t confirmed it.
GTA VI isn’t coming to PC this month, but some PC gamers refuse to wait. Their plan: run a PS5 through a capture card into a gaming PC, push the picture through Nvidia’s DLSS 5, then pipe it back out to the TV. It’s exactly as ridiculous as it sounds.
Ars Technica spotted the setup, laid out by Reddit user RevolutionaryBus8208 on an unmoderated GTA 6 subreddit.
The PS5 plugs into a 4K capture card on a PC. The PC runs the video through Veyra, a free, open-source Windows app that applies AI enhancement, including DLSS 5’s “neural rendering”, to any video feed. Frame generation takes the console’s 30fps up to 90fps, and the result goes back out to a 4K TV.

In theory, that puts your PC’s graphics card to work on a game that’s console-only for now.
Nobody has played GTA VI like this yet, because nobody has GTA VI yet. To show it off, RevolutionaryBus8208 ran Rockstar’s 26-minute Extended Look from August through Veyra instead.
Ars’s verdict: sharper background detail, subtler shadows and more believable light on some surfaces. It also looks more washed out than the original’s deep blacks, has an unnaturally smooth “soap opera” look in some scenes, and frame generation throws up the odd glitch. Still, Ars says it’s a long way from the horror-show memes DLSS 5 copped earlier this year.

Veyra is on GitHub under the GPL-3.0 licence. It runs on Windows 11 with DirectX 12 and supports Nvidia and AMD cards. The repo’s own description doesn’t hide what it’s for: “Bring PS5 GTA6 to 120FPS with DLSS 5.” It was created in September, has close to 1,000 stars, and version 2.1.2 dropped on 2 November. As well as capture cards, it can pull in a PS5 picture over Remote Play, plus PC and Xbox streams.
Read the fine print, though. The README says its community runtimes are not vendor certification or “a complete official DLSS 5 integration”. This isn’t Nvidia’s tech running inside the game with access to its real data. It’s AI working over a finished video picture after the fact.
Running AI over a trailer is one thing. Doing it to a game you’re actually controlling is another. As Ars points out, a passthrough capture card shouldn’t add lag by itself, but all the processing on top could add a lot of delay between pressing a button and seeing it happen on screen.
RevolutionaryBus8208 claims Veyra adds a fairly small 11 milliseconds, but admits they haven’t tested it with a real PS5 because they don’t have a capture card. Commenters who’ve tried similar rigs on other PS5 games called the lag “noticeable but tolerable”. One claimed it added around 1 to 2 milliseconds, which Ars, fairly, calls impossible to believe.

And if you own a PS5 Pro, Sony’s own PSSR upscaling is already doing a similar job. Stacking this on top would be, in Ars’s words, a hat on a hat.
Respect the hustle, but no. You’re adding a capture card, a gaming PC and extra input lag to a 30fps game, and two in every three frames you see are invented by an AI that only has the picture to work from. Fine for a trailer. In a gunfight in Vice City, that lag will get you killed.
And if you’ve got a graphics card beefy enough to do this, you’ve got a PC that could just run the real thing. GamesBeat, citing four industry sources, reported the PC version is slated for the first quarter of 2027. Rockstar hasn’t confirmed that. Our advice: play it on console in November, and wait a few months for the PC version (here’s what we know about GTA 6 on PC).
Would you go to these lengths for a few extra frames? Tell us on the GetRekt Discord.

EA found the original master tapes, restored the cheesy 90s FMV, bundled the fan patches and put 25 classics on Steam for the first time. They’re half...

Grand Theft Auto VI unlocks here at midnight on Thursday 19 November, ahead of every other country. Overseas players are already working out how to fa...

A free open-source launcher runs Valve's official ARM SteamOS, the build made for the Steam Frame headset, in a VM on Apple Silicon Macs, with Proton ...
Comments 0
Quick check before we post that