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Doom: The Dark AgesXbox

Microsoft Laid Them Off, So Doom Devs Built Their Own Studio: “It Really Felt Like an Attack”

Microsoft cut half of id Software in July. About 20 of those devs now own their own studio, and its first game is a game-show arena shooter called Danger Pay

By GetRekt 12 November 2026
Microsoft Laid Them Off, So Doom Devs Built Their Own Studio: “It Really Felt Like an Attack”
TL;DR
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About 20 former id Software developers laid off by Microsoft have started Hidden Horses, a studio owned by its staff.

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Microsoft cut 136 people from id in July, about half the studio, the day before the Doom: The Dark Ages Revelations DLC.

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Co-founder John-Michael Quinlan: "It really felt like an attack."

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Their first game, Danger Pay, is a single-player arena FPS on a deadly game show, partly funded on Kickstarter.

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No platforms, engine or release date yet.

In July, Microsoft cut 136 people from id Software, the studio behind Doom. Studio leadership has since confirmed that was about half the team. The cuts landed the day before id released the Revelations DLC for Doom: The Dark Ages. Now a group of those developers has started their own studio, it’s owned by the people who work there, and they’re not being polite about how they got here.

The studio is called Hidden Horses. It’s about 20 people (19 in its announcement documentary, 20 according to Vertical Slice), and its first game is Danger Pay, a single-player arena shooter set on a deadly game show.

“It really felt like an attack”

Hidden Horses announced itself with a short documentary, and the founders used it to say exactly how the layoffs felt.

It’s just wild the talent that they let go. It’s just wild that they would attack id like that the day before we release our DLC. It really felt like an attack.

John-Michael Quinlan, Hidden Horses co-founder and former id Software tools programmer

It was probably emotionally the worst day of my life. I don’t think I’ve cried that much in my entire life.

Jordan Turner, Hidden Horses co-founder, former id senior technical designer

Former id VFX lead Todd Boyce talked about paying for two kids at college and called it “a layoff that honestly didn’t need to happen.” Former AI engineering lead Daniel Young compared losing his teammates to “a death in the family.”

Foundation of Hidden Horses, the studio’s announcement documentary.

What is Danger Pay?

Here’s what the studio has told us so far:

  • The game: a single-player FPS set on a deadly game show, hosted by a “sinister but charming” AI.
  • Inspired by: Smash TV and the 1987 Arnold Schwarzenegger film The Running Man.
  • The pitch: classic FPS gameplay, “awesome weapons, crazy enemies”, and a game that’s “highly optimized”. Coming from the people who made Doom run like butter, that last bit carries weight.
  • Funding: partly through Kickstarter. The Danger Pay campaign page is up.
  • Still unknown: platforms, engine, price and a release date. The studio site doesn’t list them yet.

What happened at id

Microsoft announced 3,200 Xbox job cuts in July, its biggest restructure ever, then cut another 268 in September. id lost 136 people in July. Former staff said the studio had been cut down to “support studio size”. id’s co-director insists the studio is “doing great” and says the people still there are excited about what’s next. Microsoft hasn’t responded to Hidden Horses.

Our take

id Software made Doom (2016), Doom Eternal and Doom: The Dark Ages, three of the best shooters of the last decade, and Microsoft rewarded half the team with a layoff the day before their DLC came out. That isn’t a tough business decision, it’s a spreadsheet with no idea what it was looking at. The best thing about Hidden Horses is that it’s owned by the people who make the games, so no publisher can do this to them again. Back the Kickstarter if a Smash TV-style shooter from ex-Doom devs sounds good. If Danger Pay turns out great, Microsoft paid to train its own competition.

Sources

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